Breyton Atkins
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Road Rave Note/Obstacle Spawn System
The system implements a combination of [4] blueprints to create 'hittable' objects that generate points when hit at the correct time. The user is able to input; what type of object (with it's correlated sound fx), which lane the object spawns in, and when the object should spawn in accordance with the song.
Level Sequence: In this Project's Media/images
The level sequence is where the developer can go in and map the note spawn events to the song so that notes will spawn at the correct timing for the song during the level.
Spawner Blueprint: https://blueprintue.com/blueprint/s-o6ddeu/
The spawner will take the current level, then set the spawn locations and object orders for that level. These values are set by the developer manually. Then when a spawn event is called from the level sequence it'll spawn the correct object based on the current level.
Note/Obstacle Blueprint: https://blueprintue.com/blueprint/aaw-n--j/
The notes will detect when a player is close then start a timeline that will stop once the player presses a movement key. The timeline's current value (from 0.0-1.0) is the multiplied by a 100 and sent to the score system once the player actually hit's the hitbox of the object.